A HELMET-MOUNTED DISPLAY (H-MOUNT-D -
PRONOUNCED "H-MOUNT-D") is a device used in some modern aircraft,
especially combat aircraft. HMDs project information similar to that
of head-up displays (HUD) on an aircrew’s visor or reticle, thereby
allowing him to obtain situational awareness and/or cue weapons systems to the
direction his head is pointing. Applications which allow cuing of weapon
systems are referred to as helmet-mounted sight and display (HMSD) or
helmet-mounted sights (HMS).
IMPORTANT ASPECTS
While
conceptually simple, implementation of aircraft HMDs is quite complex. There
are many variables
§ PRECISION - the angular error between the
line-of-sight and the derived cue. The position of the helmet is what is
used to point the missile; it thus must be calibrated and fit securely on the
pilot's head.
§ The line between the pilot's eye and
the RETICLE on the visor is known as the LINE OF SIGHT(LOS) between the aircraft
and the intended target. The user's eye must stay aligned with the sight – in
other words, current HMDs cannot sense where the eye is looking, but can place
a "PIPPER" between the eye and the target.
§ LATENCY
OR SLEW RATE - how
much lag there is between the helmet and the cue.
§ FIELD
OF REGARD - the
angular range over which the sight can still produce a suitably accurate
measurement.
§ WEIGHT
AND BALANCE - total
helmet weight and its Center Of Gravity, which are particularly important
under high "g" maneuvers. Weight is the largest problem faced by
fighter aircraft HMD designers. This is much less a concern for helicopter
applications, making elaborate helicopter HMDs common.
§ Safety and cockpit compatibility,
including Ejection Seat compatibility.
§ Optical
characteristics
LIKE eye dominance.
§ DURABILITY and ABILITY to handle day to day wear and tear.
§ Cost, Including Integration And
Training.
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